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Alyx Alyn
Merch Industrial GoonSwarm
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Posted - 2008.03.31 00:58:00 -
[1]
Edited by: Alyx Alyn on 31/03/2008 01:03:36 Alternatives to the Doomsday (off the top of my head)
- Nanite Storm (disables tanking modules for 5-10 minutes) - Electroweak Destabilizer (reduces all capacitor levels to 0) - Vacuum Bubble Expander (delivers a stepped % reduction in HP to all targets - so caps drop a lot whereas BS < aren't hurt nearly so badly)
Or the simplest one - which would be to give the DD a lot more damage but then apply it based on an inverse square to the target like a real omnidirectional explosion. So driving the Titan right up into a carrier might pretty much kill it, being even a few klicks away would make it incredibly survivable (i.e. it would blast tacklers at range, but everything else lives).
EDIT: Actually that last one would be the easiest to balance since there'd be definite "survival zones" around a DD. To be honest though, no matter what you do it eventually becomes a problem regardless.
Personally I like one of the ideas where it's only ever worth firing 1 DD at a time and that you can get around the effects thereof - the capacitor one for example wouldn't be too worthwhile hitting people with repeatedly and can be countered but still provides tactical benefits (logistics dependence/cap booster usage and the like).
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Alyx Alyn
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Posted - 2008.03.31 06:49:00 -
[2]
The big problem with Titans is that they kill things to be honest. They're a huge ship that does actual damage points to other ships, and that's a problem because it means they will always stack favorably.
The Doomsday needs to be modified so it can't actually kill a ship - i.e. it needs the remaining ships around to actually finish off what gets hit.
Some type of proportional damage as a % of remaining HP would be excellent, because then Titans would begin to stack unfavorably.
It would also solve the problem of the doomsdays and lag to an extent - lag DD'ing a fleet wouldn't work, since you wouldn't get any kills.
Finally, this would also orient Titans more towards being a capital combat asset - a doomsday that takes 50% of the tankable HP of a capital away has just done a lot more damage then the same to a battleship.
So, PROPOSAL: Change doomsdays so they remove 33% of a ships total (struct+armor+shields) HP. The damage a DD does should be scaled by the % of this value on the ship at the time - so a Titan can pretty much never DD a ship below say, 50-70% total HP (i.e. successive DD's do less and less damage).
RESULT: Titans in laggy situations do not score cheap kills. Titans REQUIRE support to get kills. Titans become a big capital fleet asset, but also useful against sub-capital fleets. MULITPLE Titans become a liability in groups of more then 2 or so since their main weapon is ineffective (they can DD all day and the enemy won't be effected).
CLOSING NOTES: 33% was picked so a ships tankable hitpoints get removed - possibly scripts for taking it from armor or shields first would be in order.
REALISM has nothing to do with this - it's purely a game decision and I'm sure we can imagine some reason there weapon would work this way (nanite storm, fuses armor plates, adaptive repairs whatever).
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Alyx Alyn
Merch Industrial GoonSwarm
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Posted - 2008.03.31 11:59:00 -
[3]
Originally by: Traeon
Quote: But considering the cost of a Titan, if a DD only did 33% damage to all ships, I'd probably gang mod it up and leave it at a POS. I might bump it up closer to 50% so they get used more.
Only means it takes 2-3 times more titans than before. So yeas it will help but the fundamental problem, dd scaling remains.
You mistake my meaning - the idea was that doomsdays would only ever take away a fraction of a ships health - they'd never do absolute damage.
So a full DD hits for 33% of all hitpoints, but the one after that only takes away some smaller fraction and so on up to some type of maximum like 50-70% of a ships total HP.
The idea is no amount of titans can ever actually make a ship explode from DD'ing and beyond DD number 2-3 they would be doing negligible.
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Alyx Alyn
Merch Industrial GoonSwarm
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Posted - 2008.04.01 06:38:00 -
[4]
Originally by: Yuki Nagato
Originally by: Ciara Daag Why do you think that you can take out 500billion isk worth of cap ships without 500billion isk worth of your own?
We are not talking about making Titans easier to kill.
We are talking about removing the doomsday and remodeling the Titan into a strategic weapon rather than a tactical weapon.
This is bold for emphasis.
Protip: I believe that was a sarcastic fakepost.
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Alyx Alyn
Merch Industrial GoonSwarm
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Posted - 2008.04.01 07:20:00 -
[5]
Originally by: A Squirrel 2 The playerbase needs to change the way it plays. Massive blob combat is just a crappy way to go. it hurts everyone involved and isn't very fun. Yes many people think the way to beat a 20 man gang is with a 40 man gang. no I have seen a 10 man gang stop beat back and destroy a 32 man gang, how proper tactics, and the ability to know when to rn and when to attack. oddly enough we got messages from the 32 man gang saying that while they lost they had fun as we actually challenged them.
Yes clearly it's the players fault. With 1000's of people trying to destroy each other clearly no alternative strategies have ever been tried or theorycrafted and it's purely a lack of imagination. I am absolutely positive this is the case 
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Alyx Alyn
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Posted - 2008.04.03 00:36:00 -
[6]
Originally by: Maliber Nobody is forcing you to fight with this many players at once?
I've taken the liberty of snipping the rest of your post, since you clearly have no idea about 0.0 warfare, otherwise you wouldn't have written this.
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Alyx Alyn
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Posted - 2008.04.07 02:05:00 -
[7]
Originally by: ChalSto CCP wount remove the DoomsDay Weapon, becouse it works as intended  The is no rule in this game, not to have more carriers, more motherships and more Titans as the opponent.  Oh, and GoonFleet titans working on the same game-mechanics as BoB Titans.
Lets go to the extreme and compleatly remove Titans from the game...... ......well, it wouldnt change the outcome of the great war, becouse the better entity would simply adapt and the other still whining on the forums... 
I think you clicked on the wrong forum.
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